Saturday, May 5, 2012

Play Misty For Me

I changed the fog implemented by my shader a little.  Instead of constant fog everywhere, there is only a mist along the ground.  This seems to look a little better, adding an extra detail to the view as well as an extra height cue.  Things above the mist still fade to black.  I had to put a large plane in front of the player camera to render the mist when there are no objects around.

Video:




Standalone Windows Download (Mediafire).  I'm only providing a standalone link this time since the Webplayer performs slightly worse, even on my relatively new system.  Edit: Fixed the link.


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