I changed the fog implemented by my shader a little. Instead of constant fog everywhere, there is only a mist along the ground. This seems to look a little better, adding an extra detail to the view as well as an extra height cue. Things above the mist still fade to black. I had to put a large plane in front of the player camera to render the mist when there are no objects around.
Video:
Standalone Windows Download (Mediafire). I'm only providing a standalone link this time since the Webplayer performs slightly worse, even on my relatively new system. Edit: Fixed the link.
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